Gamify your classroom

‘Blended’ and ‘flipped’ pedagogies are becoming more common features of classrooms as the technological revolution continues. While the appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagement can remain. As such the gamification of the learning process is increasing.

If you would like to gamify your classroom the following book give a basic overview for all teachers.

Gamifying the Classroom Cover

If you are a Science teacher you could start right away with a unit on Cells in year 8, or jump in the deep end and gamify the entire year 9 Science course using the following resources:

Yr8 Cells Gamified Cover

Yr9 SciGame Cover

Game on !!!

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